Post by wolfblood on Oct 3, 2010 2:07:14 GMT -8
Here we go again, last night my Mom and I attended Fright Fest.
Now we have attended this event for years, and have seen it's ups and downs. Two years ago it was the best I've ever seen with the Scream Factory haunted house and the brand new Trail of Terror, however last year was the worst I've ever seen it with a not-as-good incarnation of Scream factory, and the decent Trail of Terror was dumped for the Saw Mill Slaughterhouse...a rather short and not too scary maze.
With Scarywood easily jumping ahead in quality right off the get-go, Wild Waves would certainly need to pump things up to be worth going to.
This year they chose to have just the Scream Factory haunted house, and the park added two new shows and put various scare zones throughout the park.
Did they succeed in having a better event this year? For my Mom and I, yes. While we both believe it's still not going to touch Scarywood, the park made improvements and I had a far better time then last year.
Short and simple review way down below
First off, the weather and crowds. While it was mostly cloudy, the weather was surprisingly warm with no rain at all. It was certainly the most comfortable my Mom and I have ever been at the park.
As for crowds, while it was a Saturday night...it's still the beginning of the month so most people aren't exactly going to haunts. So the crowds were on the light side, which allowed me to get plenty of rides in. Pretty much everything was a walk on or one-cycle wait, and both Wild Thing and Timberhawk was only about a two-cycle wait.
So I got plenty of good night rides, the only downside was Kang-A-Bounce wasn't operating. Now also speaking of rides, I have to say they were in a lot better shape then last year. For example there were alot of broken seats on rides like the Disko, while this year there was only a few...so that was a nice improvement.
Now then, all the haunt stuff. Warning, some spoilers ahead...not to mention a whole lot of text.
Now I'll start off thay my Mom and I didn't see either of the two new shows, especially since the stage for them (Both shows use the same stage) was a bit out of the way. It's to the right of the Falling Star. Now from what I saw of the stage, it looked pretty nice with various stage lights and lighting trusses that were lit up orange and purple.
Now for Scream Factory, I've seen the many ups and down of this maze.
Last year's version felt really understaffed, as well as missing great rooms that were used the year before. It ended with a maze that you had to find your way out of, though it made the event seem redundant with the Saw Mill being nothing but a maze you had to find your way out of.
Now with every year, Wild Waves does make sure to change the maze up which is very well appreciated.
The facade for the house is the same as it's always been, and the animated bust that debuted last year has returned...this time it never broke down! There are also two new additions to the enterance, over on the rocks to the right of the facade the park has set up a screen that's playing old school black and white horror films with subtitles. It's a nice little touch that can keep guests busy.
Ironically, with the light crowds...my Mom and I didn't wait very long in the queue...and this was when it was dark out! As for the second new addition of the enterance, right before it is a machine...a larger version of "The World's Most Useless Machine".
What is it you ask? Well you can just put "The World's Most Useless Machine" into YouTube's search and you'll find a video of a small box with a lever. When one flips the lever, a panel in the box quickly opens up and a arm pushes the lever back and goes back into the box. That's it.
Well Fright Fest made a larger version of it with a grisley hand to push the lever back into the off position, and this proved to be a great time waster for everyone in the queue. It was also sturdy as all heck as it never broke, with many people trying to see if they could make it malfunction but to no avail.
As for line management, the staff made sure to pulse the maze...and unfortuntly as always you can only go through the maze once. So it's always best to hit up the maze when it's dark.
---
Now this year's experience in the Scream Factory was very interesting to say the least, since my Mom and let two employee's in make up join us. (More on that later.)
As for the rooms in the maze, most of them was the standard stuff I've seen before. Spiders, hospital scene, jail, zombies, "Grudge" girl" etc.
There were some nice new additions, such as a twitching bodybag and a really neat special effect door. The door looked metal, and the window of it was a video screen showing a crazed women trying to break the door. She takes an axe and gives the window many cracks, but then she starts swinging away at the door where it dents outward at you. It's a very neat effect if you slow down to watch it.
Now as we're going through the maze, it quickly became apparent that it was far longer then before. The park signs have been touting it's bigger and badder then ever, and they weren't kidding about the bigger part.
I swear they easily doubled and almost tripled the length of the maze, it's now FREAKIN' LONG. In the past years the maze was mainly indoors, and had a brief outdoor section. This year, you first spend a good amount of time indoors, then through an outdoor section, and go into another indoor section, and then another outdoor section before you reach the end.
Though there are two downsides to having a really long maze, 1. It's really hard to keep fully staffed so there will be dead areas. While there were a lot more talent in the maze then last year, it felt a bit understaffed due to the sheer size of the maze. 2. The details in the maze became more and more sparce.
Most of the final parts of the maze were just black walls, however in a odd way it does have it's upsides.
It felt like it was two mazes in one, the first indoor and outdoor section is mainly composed of classic scenes, while the second indoor and outdoor section is a insane switchback section with several surprises.
The second part of the maze was made so the talent inside could move about and encounter you multiple times, while that can backfire if there's a certain talent that didn't scare you...thankfully the guys that were working this section did get several scares.
For example there was this really big zombie, he was pretty intimadating inside the maze...and he got the group big-time farther into the maze by slamming up against a plexiglass window.
The second part of the maze also featured an unexpeded air blast from one of the corners in the maze, and there was a chainsaw scare. Now thing is, we never saw the chainsaw. However we heard it several times, now since we had no idea what would be lurking around every corner...we we're all certainly more tense the farther we went.
Now returning to the part where I mentioned this was a very interesting experience, with two employees in make up in our group...we had some funny moments with them scaring the heck out of the group in front of us... and there were times in the maze where the talent in the maze scared them.
About halfway through the maze, I did something I never did before...I scared two groups while going through the maze. Now normally I leave the scaring to the talent, however a situtation presented itself that I couldn't pass up.
In the maze there's a part where you do a quick u-turn, and the turn is seperated by a single wall. In the wall is a lone open window that allows you to see the other side of the wall.
I was quickly given a flashback from a similar section in the Dueling Dragons queue line at IOA, where I easily scared several people.
From that flashback, my Haunt Instinct kicked in. As one of the employees in our group was heading the other direction I popped my head through the wall and snarled, that scared her good and the other employee gave me a high five.
I made the u turn and noticed another group coming up, let's just say lighting struck twice very fast. Another pop through the window, another snarl, another scare, another high five from a employee.
That was a very amusing moment for me, but I will mention that was only time I did something like that. With those open windows it does allow a guest to scare another, though I never do stuff like try to hide in a spot that the actual maze talent has...that I leave to the talent.
Now shortly after my time as a brief monster, I was given the best scare in the maze. Plain and simple, there was a section of the switchbacks where there was a high powered strobe light going off.
There was some kind of skull in the corner right below the strobe, right when I took a good look at it and wondered if that was talent standing still...the talent jumped out and scared out any F*** I could shout out. Major kudos to whoever did that to me.
After a big switchback journey the maze finally ended, while there was no chainsaw to be found...my Mom and I left rather satisfied. With the length of the maze, employee's scaring employee's, myslef getting two scares in and someone getting me good...it was a very fun time.
---
Now for the other haunt stuff, the Scare Zones.
SZ's are something I feel the park needs, they have good areas to have some. So far the only thing they had as a scare zone was a one time only short walkthrough that was in the park for a couple years before going away.
On facebook the park listed the scare zones, Vampire Vengence, Alien Alley, Beastman's Barn and a Mystery Location.
Right off the bat, my gut was telling me that Beastman's Barn would be the best. Was I right? Read on.
Now in the park, while they do mention scare zones...there's absolutly no listing of them so you have to pretty much find them.
First up is the locations and the decor.
Alien Alley is the first one to be found, it's in the waterpark pathway that leads to the games section of the park. It's very small, composed of just a large set piece they used to have in the main maze. It's a sci fi scene with mutant plants and a large animatronic Alien of the "Alien" series.
The second one that can be found is Vampire Vengence, it's located where the Kang-A-Bounce, Kiddie Coaster and Frog Hopper is. Just head off to where the Northwest Territory section is and you'll find a pathway filled with several upright coffins next to a graveyard. Just like Alien Alley, it's very small as well.
As for Beastman's Barn, it's right where I thought it would be. Up on the hill between the Dodgem's and Timberhawk. Since across from the Dodgem's building is a barn, now nearby the barn and in the section of trees nearby is various body parts and a mutant bull and ogre. Just like the other two scare zones, it's on the small size.
Finally for the Mystery Location, well I'd say that's the parks answer to a few monsters hear and there roaming the park and being around Wild Thing and I-5 Sky Dive, and in front of the Disko'.
Now for the talent, about an hour or two after park opening there were a couple zombies roaming about in the plaza with the Disko', and shortly after riding the Wild Thing my Mom was hanging out with another zombie and a werewolf.
As for Vampire Vengence, no vampires showed up till it was pretty dark...and there were only two vampires. Unfortuntly for them they really have a hard area to work with for two reasons.
1. People can easily tell what's going to happen, most of the coffins have some kind of cloth over them...so just about anybody can tell someone is hiding in one and is gonna pop out.
2. Little to no darkness at all due to the surrounding area. With the nearby rides being the kiddie coaster and Frog Hopper, those rides don't exactly have the best of lighting. So for safety, the park has several flood lights illuminating them and the area, which doesn't make the scare zone dark at all.
So it's a pretty weak scare zone due to it's set up and surrounding area, my hat's off to the talent that has to work it since it's a tough area.
As for Alien Alley, at night it's pretty nice with fog and a strobe light. Though there was only one alien, however it did take me a little while to spot where they were...and it did catch people off guard. But once again, it's on the weak side with small space and not much talent.
---
Finally, Beastman's Barn. Well my gut instinct was dead on with where it would be, and that it would be the best scare zone.
For the amount of talent, it was 3-4. It started off with a zombie slider (Someone with special gloves, knee pads and boots. It allows them to slide on the ground.), and two werewolves. A brown one wearing jeans and a red flanel shirt, and a white/grey one with pants and a torn white shirt revealing a hairy body to match.
The trio was soon joined by a female zombie, now the scare zone wasn't just the best because it had the most talent...but also because the talent was agressive and the natural surroundings worked in their favor.
The gang stuck around near the Dodgem's building in the path that leads to Timberhawk, the zombie slider and female zombie would be roaming around on the path, while the brown werewolf would hide in the tree section to the right, and the grey werewolf would hide to the left against the Dodgem building.
Since the area is pretty dark, and there was a fog machine going off in the corner of the Dodgem building it was hiding at...the gang had a great area to work with.
Now since there's a bunch of benches across from the Dodgem building, my Mom and I just sat down and enjoyed the choas.
We saw a whole variety of scares happen, the gang got plenty of tag-team scares. Such as one of the zombies having people run off to one of the sides only to be ambused by one of the werewolves.
We saw people fall down, loose their flip flops, a duo of girls got scared so bad one ran off in the direction of the Gambler while the other ran off in the direction of Timberhawk. People were being used as human shields, and there's the classic of someone being totally oblivious that a werewolf is right next to them...which ends in hilarious results.
The SZ got even better later at night, now over at the Dodgem's the cars have their own lights. So the operator turned off the lights in the building when the cars were running, that proved to be a dual good idea. Since with the lights in the building turned off it made the surrounding area darker, and it made for a better ride on the Dodgem's...especially since some of the fog from the fog machine went into the building!
Now while the fog did dissapate pretty quickly and the machine didn't send loads out frequently, when it was going off it helped provide the funniest scare of the night.
A group of people were coming in from Timberhawk, and one guy got scared so bad from he just broke into a fast run. He tried running to the corner of the Dodgem's building, however that's where the grey werewolf hides.
The werewolf was hiding even better due to the fog being out in full force, and the fog was also hiding the fact that to the right of the building is a long wall that prevents people from heading into restricted areas of Timberhawk.
So what happened was a chain reaction that went like this, Brown werewolf pops out, guy get's scared and moves quickly, zombie slider attacks, guy get's scared even more and runs into the fog-filled corner, grey werewolf makes itself known, guy freaks out and runs off to the side. WHAM! Guy ran into wall.
Before my Mom and I left the park we all made sure to tell the crew great job, they certainly stepped things up and gave us plenty of entertainment.
End spoilers, though text will go on.
OK, short and simple review.
+Good weather, small crowds, lots of night rides.
+Scream Factory was better then last year and FREAKIN' LONG. While that did have some downsides, it was a fun maze.
-The price for the event is on the steep side
-Once again, only one time through the maze.
-Unfortuntly most of the scare zones were small, didn't have many talent and/or good surroundings to work with.
+However, the Beastman's Barn scare zone...while small, proved that with the right amount of talent and good surroundings, the park can have a good scare zone. Beastly fun for all!
Like I said earlier, my Mom and I do think Fright Fest can't touch Scarywood. However with that said we did have a good time, and in all honesty that matters a whole lot. We'd rather pay a good amount of money at a Haunt for a good time then a bad one.
I also realized something, if we somehow do go to Scarywood this year...I seriously wonder how long that TR will be. OI!
Now we have attended this event for years, and have seen it's ups and downs. Two years ago it was the best I've ever seen with the Scream Factory haunted house and the brand new Trail of Terror, however last year was the worst I've ever seen it with a not-as-good incarnation of Scream factory, and the decent Trail of Terror was dumped for the Saw Mill Slaughterhouse...a rather short and not too scary maze.
With Scarywood easily jumping ahead in quality right off the get-go, Wild Waves would certainly need to pump things up to be worth going to.
This year they chose to have just the Scream Factory haunted house, and the park added two new shows and put various scare zones throughout the park.
Did they succeed in having a better event this year? For my Mom and I, yes. While we both believe it's still not going to touch Scarywood, the park made improvements and I had a far better time then last year.
Short and simple review way down below
First off, the weather and crowds. While it was mostly cloudy, the weather was surprisingly warm with no rain at all. It was certainly the most comfortable my Mom and I have ever been at the park.
As for crowds, while it was a Saturday night...it's still the beginning of the month so most people aren't exactly going to haunts. So the crowds were on the light side, which allowed me to get plenty of rides in. Pretty much everything was a walk on or one-cycle wait, and both Wild Thing and Timberhawk was only about a two-cycle wait.
So I got plenty of good night rides, the only downside was Kang-A-Bounce wasn't operating. Now also speaking of rides, I have to say they were in a lot better shape then last year. For example there were alot of broken seats on rides like the Disko, while this year there was only a few...so that was a nice improvement.
Now then, all the haunt stuff. Warning, some spoilers ahead...not to mention a whole lot of text.
Now I'll start off thay my Mom and I didn't see either of the two new shows, especially since the stage for them (Both shows use the same stage) was a bit out of the way. It's to the right of the Falling Star. Now from what I saw of the stage, it looked pretty nice with various stage lights and lighting trusses that were lit up orange and purple.
Now for Scream Factory, I've seen the many ups and down of this maze.
Last year's version felt really understaffed, as well as missing great rooms that were used the year before. It ended with a maze that you had to find your way out of, though it made the event seem redundant with the Saw Mill being nothing but a maze you had to find your way out of.
Now with every year, Wild Waves does make sure to change the maze up which is very well appreciated.
The facade for the house is the same as it's always been, and the animated bust that debuted last year has returned...this time it never broke down! There are also two new additions to the enterance, over on the rocks to the right of the facade the park has set up a screen that's playing old school black and white horror films with subtitles. It's a nice little touch that can keep guests busy.
Ironically, with the light crowds...my Mom and I didn't wait very long in the queue...and this was when it was dark out! As for the second new addition of the enterance, right before it is a machine...a larger version of "The World's Most Useless Machine".
What is it you ask? Well you can just put "The World's Most Useless Machine" into YouTube's search and you'll find a video of a small box with a lever. When one flips the lever, a panel in the box quickly opens up and a arm pushes the lever back and goes back into the box. That's it.
Well Fright Fest made a larger version of it with a grisley hand to push the lever back into the off position, and this proved to be a great time waster for everyone in the queue. It was also sturdy as all heck as it never broke, with many people trying to see if they could make it malfunction but to no avail.
As for line management, the staff made sure to pulse the maze...and unfortuntly as always you can only go through the maze once. So it's always best to hit up the maze when it's dark.
---
Now this year's experience in the Scream Factory was very interesting to say the least, since my Mom and let two employee's in make up join us. (More on that later.)
As for the rooms in the maze, most of them was the standard stuff I've seen before. Spiders, hospital scene, jail, zombies, "Grudge" girl" etc.
There were some nice new additions, such as a twitching bodybag and a really neat special effect door. The door looked metal, and the window of it was a video screen showing a crazed women trying to break the door. She takes an axe and gives the window many cracks, but then she starts swinging away at the door where it dents outward at you. It's a very neat effect if you slow down to watch it.
Now as we're going through the maze, it quickly became apparent that it was far longer then before. The park signs have been touting it's bigger and badder then ever, and they weren't kidding about the bigger part.
I swear they easily doubled and almost tripled the length of the maze, it's now FREAKIN' LONG. In the past years the maze was mainly indoors, and had a brief outdoor section. This year, you first spend a good amount of time indoors, then through an outdoor section, and go into another indoor section, and then another outdoor section before you reach the end.
Though there are two downsides to having a really long maze, 1. It's really hard to keep fully staffed so there will be dead areas. While there were a lot more talent in the maze then last year, it felt a bit understaffed due to the sheer size of the maze. 2. The details in the maze became more and more sparce.
Most of the final parts of the maze were just black walls, however in a odd way it does have it's upsides.
It felt like it was two mazes in one, the first indoor and outdoor section is mainly composed of classic scenes, while the second indoor and outdoor section is a insane switchback section with several surprises.
The second part of the maze was made so the talent inside could move about and encounter you multiple times, while that can backfire if there's a certain talent that didn't scare you...thankfully the guys that were working this section did get several scares.
For example there was this really big zombie, he was pretty intimadating inside the maze...and he got the group big-time farther into the maze by slamming up against a plexiglass window.
The second part of the maze also featured an unexpeded air blast from one of the corners in the maze, and there was a chainsaw scare. Now thing is, we never saw the chainsaw. However we heard it several times, now since we had no idea what would be lurking around every corner...we we're all certainly more tense the farther we went.
Now returning to the part where I mentioned this was a very interesting experience, with two employees in make up in our group...we had some funny moments with them scaring the heck out of the group in front of us... and there were times in the maze where the talent in the maze scared them.
About halfway through the maze, I did something I never did before...I scared two groups while going through the maze. Now normally I leave the scaring to the talent, however a situtation presented itself that I couldn't pass up.
In the maze there's a part where you do a quick u-turn, and the turn is seperated by a single wall. In the wall is a lone open window that allows you to see the other side of the wall.
I was quickly given a flashback from a similar section in the Dueling Dragons queue line at IOA, where I easily scared several people.
From that flashback, my Haunt Instinct kicked in. As one of the employees in our group was heading the other direction I popped my head through the wall and snarled, that scared her good and the other employee gave me a high five.
I made the u turn and noticed another group coming up, let's just say lighting struck twice very fast. Another pop through the window, another snarl, another scare, another high five from a employee.
That was a very amusing moment for me, but I will mention that was only time I did something like that. With those open windows it does allow a guest to scare another, though I never do stuff like try to hide in a spot that the actual maze talent has...that I leave to the talent.
Now shortly after my time as a brief monster, I was given the best scare in the maze. Plain and simple, there was a section of the switchbacks where there was a high powered strobe light going off.
There was some kind of skull in the corner right below the strobe, right when I took a good look at it and wondered if that was talent standing still...the talent jumped out and scared out any F*** I could shout out. Major kudos to whoever did that to me.
After a big switchback journey the maze finally ended, while there was no chainsaw to be found...my Mom and I left rather satisfied. With the length of the maze, employee's scaring employee's, myslef getting two scares in and someone getting me good...it was a very fun time.
---
Now for the other haunt stuff, the Scare Zones.
SZ's are something I feel the park needs, they have good areas to have some. So far the only thing they had as a scare zone was a one time only short walkthrough that was in the park for a couple years before going away.
On facebook the park listed the scare zones, Vampire Vengence, Alien Alley, Beastman's Barn and a Mystery Location.
Right off the bat, my gut was telling me that Beastman's Barn would be the best. Was I right? Read on.
Now in the park, while they do mention scare zones...there's absolutly no listing of them so you have to pretty much find them.
First up is the locations and the decor.
Alien Alley is the first one to be found, it's in the waterpark pathway that leads to the games section of the park. It's very small, composed of just a large set piece they used to have in the main maze. It's a sci fi scene with mutant plants and a large animatronic Alien of the "Alien" series.
The second one that can be found is Vampire Vengence, it's located where the Kang-A-Bounce, Kiddie Coaster and Frog Hopper is. Just head off to where the Northwest Territory section is and you'll find a pathway filled with several upright coffins next to a graveyard. Just like Alien Alley, it's very small as well.
As for Beastman's Barn, it's right where I thought it would be. Up on the hill between the Dodgem's and Timberhawk. Since across from the Dodgem's building is a barn, now nearby the barn and in the section of trees nearby is various body parts and a mutant bull and ogre. Just like the other two scare zones, it's on the small size.
Finally for the Mystery Location, well I'd say that's the parks answer to a few monsters hear and there roaming the park and being around Wild Thing and I-5 Sky Dive, and in front of the Disko'.
Now for the talent, about an hour or two after park opening there were a couple zombies roaming about in the plaza with the Disko', and shortly after riding the Wild Thing my Mom was hanging out with another zombie and a werewolf.
As for Vampire Vengence, no vampires showed up till it was pretty dark...and there were only two vampires. Unfortuntly for them they really have a hard area to work with for two reasons.
1. People can easily tell what's going to happen, most of the coffins have some kind of cloth over them...so just about anybody can tell someone is hiding in one and is gonna pop out.
2. Little to no darkness at all due to the surrounding area. With the nearby rides being the kiddie coaster and Frog Hopper, those rides don't exactly have the best of lighting. So for safety, the park has several flood lights illuminating them and the area, which doesn't make the scare zone dark at all.
So it's a pretty weak scare zone due to it's set up and surrounding area, my hat's off to the talent that has to work it since it's a tough area.
As for Alien Alley, at night it's pretty nice with fog and a strobe light. Though there was only one alien, however it did take me a little while to spot where they were...and it did catch people off guard. But once again, it's on the weak side with small space and not much talent.
---
Finally, Beastman's Barn. Well my gut instinct was dead on with where it would be, and that it would be the best scare zone.
For the amount of talent, it was 3-4. It started off with a zombie slider (Someone with special gloves, knee pads and boots. It allows them to slide on the ground.), and two werewolves. A brown one wearing jeans and a red flanel shirt, and a white/grey one with pants and a torn white shirt revealing a hairy body to match.
The trio was soon joined by a female zombie, now the scare zone wasn't just the best because it had the most talent...but also because the talent was agressive and the natural surroundings worked in their favor.
The gang stuck around near the Dodgem's building in the path that leads to Timberhawk, the zombie slider and female zombie would be roaming around on the path, while the brown werewolf would hide in the tree section to the right, and the grey werewolf would hide to the left against the Dodgem building.
Since the area is pretty dark, and there was a fog machine going off in the corner of the Dodgem building it was hiding at...the gang had a great area to work with.
Now since there's a bunch of benches across from the Dodgem building, my Mom and I just sat down and enjoyed the choas.
We saw a whole variety of scares happen, the gang got plenty of tag-team scares. Such as one of the zombies having people run off to one of the sides only to be ambused by one of the werewolves.
We saw people fall down, loose their flip flops, a duo of girls got scared so bad one ran off in the direction of the Gambler while the other ran off in the direction of Timberhawk. People were being used as human shields, and there's the classic of someone being totally oblivious that a werewolf is right next to them...which ends in hilarious results.
The SZ got even better later at night, now over at the Dodgem's the cars have their own lights. So the operator turned off the lights in the building when the cars were running, that proved to be a dual good idea. Since with the lights in the building turned off it made the surrounding area darker, and it made for a better ride on the Dodgem's...especially since some of the fog from the fog machine went into the building!
Now while the fog did dissapate pretty quickly and the machine didn't send loads out frequently, when it was going off it helped provide the funniest scare of the night.
A group of people were coming in from Timberhawk, and one guy got scared so bad from he just broke into a fast run. He tried running to the corner of the Dodgem's building, however that's where the grey werewolf hides.
The werewolf was hiding even better due to the fog being out in full force, and the fog was also hiding the fact that to the right of the building is a long wall that prevents people from heading into restricted areas of Timberhawk.
So what happened was a chain reaction that went like this, Brown werewolf pops out, guy get's scared and moves quickly, zombie slider attacks, guy get's scared even more and runs into the fog-filled corner, grey werewolf makes itself known, guy freaks out and runs off to the side. WHAM! Guy ran into wall.
Before my Mom and I left the park we all made sure to tell the crew great job, they certainly stepped things up and gave us plenty of entertainment.
End spoilers, though text will go on.
OK, short and simple review.
+Good weather, small crowds, lots of night rides.
+Scream Factory was better then last year and FREAKIN' LONG. While that did have some downsides, it was a fun maze.
-The price for the event is on the steep side
-Once again, only one time through the maze.
-Unfortuntly most of the scare zones were small, didn't have many talent and/or good surroundings to work with.
+However, the Beastman's Barn scare zone...while small, proved that with the right amount of talent and good surroundings, the park can have a good scare zone. Beastly fun for all!
Like I said earlier, my Mom and I do think Fright Fest can't touch Scarywood. However with that said we did have a good time, and in all honesty that matters a whole lot. We'd rather pay a good amount of money at a Haunt for a good time then a bad one.
I also realized something, if we somehow do go to Scarywood this year...I seriously wonder how long that TR will be. OI!