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Post by jspider on Apr 20, 2011 1:21:28 GMT -8
I think any kind of dark ride would be good, and I agree that pretty much all of the ones that are in the poll for this thread are way too expensive to ever see at Silverwood. But of the ones up there, I too love Pirates, Haunted Mansion, Indy, or Space Mountain type attractions. I am not a fan of motion simulators. Sure, they can be sort of cool, and they don't make me sick, but I just have never really thought they were all that great. I'd much prefer a coaster or something like Pirates to a motion simulator any day. I don't think an interactive dark ride would be too far a stretch, and certainly not too expensive for the park. Heck, Enchanted Forest has an interactive dark ride, and I would certainly think Silverwood has more money to work with than they did. Glad to hear that Blood Bayou is permenant, but I hope it doesn't end up being exactly the same every year. It was an awesome haunt, but if nothing ever changes, it could get old really fast. Terror Canyon Trail was awesome the first year, but really lame the second year for me, and I think a lot of that had to do with the fact that I'd been through it before. Anyways...looking forward to more details if/when SW does decide to move forward with this! What dissapointed you about the second interation of Terror Canyon? the acting was a little "meh" I thought but overall the story felt more streamlined and less random pop-culture esque. It also seemed to really master the disorienting feel it really needed to have. My only issue with Terror Canyon was it paled in comparison to the newer additions.
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Post by skinnyguy on Apr 20, 2011 11:09:09 GMT -8
^Well, I thought the theming was a lot better the second time around, and I liked the incorporated storyline they added with the missing hikers, so I'll give it that. But it was not scary or startling to me at all. Two major reasons for this:
1. I had been through it the year before, and most of the scares were the same (i.e. the chainsaw guy at the end). I think this was the biggest thing that killed the scare-factor for me.
2. Instead of sending people through in small groups that were spaced out like they did the first year, it ended up being just one big long line of people. So, the scares had either already deployed by the time you got up to them, or you saw someone else jump ahead of you so you knew something was going to happen and where.
So, that's all I'm saying about Blood Bayou; I just hope they mix it up a bit. I've noticed that Knott's does that with their haunts - they change from year to year, and that keeps it fresh and interesting for those who are repeat guests.
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Post by jspider on Apr 20, 2011 17:08:35 GMT -8
^Well, I thought the theming was a lot better the second time around, and I liked the incorporated storyline they added with the missing hikers, so I'll give it that. But it was not scary or startling to me at all. Two major reasons for this: 1. I had been through it the year before, and most of the scares were the same (i.e. the chainsaw guy at the end). I think this was the biggest thing that killed the scare-factor for me. 2. Instead of sending people through in small groups that were spaced out like they did the first year, it ended up being just one big long line of people. So, the scares had either already deployed by the time you got up to them, or you saw someone else jump ahead of you so you knew something was going to happen and where. So, that's all I'm saying about Blood Bayou; I just hope they mix it up a bit. I've noticed that Knott's does that with their haunts - they change from year to year, and that keeps it fresh and interesting for those who are repeat guests. hmmm I guess I'll have to agree with those answers. I still found it more scary for me because at least on the night I went the disorientation factor was in great effect. I found the spacing was fine for the first fourth of the walkthrough. What seemed to happen was people would get scared, run backwards or slow down a bit too much. Like they needed to have some sort of communication or monitoring system set up so that the people at the start could be told when to slow down the spacing of guests to prevent backups. There were alot of places were the fog grew so dense families just outright stopped moving forward and I had to push my way past them to keep moving forward and I think that was REALLY killing the scares right there (having such a large crowd of people pooled in one spot). It felt like the scares were still fresh enough but yeah, both mazes seem to run the risk of getting old fast. Blood bayou has the best props and I think it'll be a challenge to see how they can change it up year after year, though for now I'm fine with just experiencing it again. Terror Canyon seems to be the big question for me, it was still a fun attraction and seems like a certain area for mazes year after year, but how can they keep things fresh? Find new scares? I dunno. Hopefully they're already thinking out their next set of ideas.
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Post by luminousaphid on Aug 24, 2015 20:56:07 GMT -8
I wish something had happened with this... SW getting a dark ride would be awesome. Of course the train is almost equivalent, but you can do much more with special effects in the dark!
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Post by batjaxsun on Aug 27, 2015 9:31:57 GMT -8
Premier Rides builds decent indoor coasters for not a lot of money and except for some lights and sounds no other fancy gadgets would necessary. Also the current log ride could have sections enclosed with themed tunnels and caves similar to the Log Ride at Knott's Berry Farm. They don't need fancy animatronics to make it work since the log travels fairly quickly along the flume. Stuffed wildlife and mannequins accompanied by soundtracks would suffice. Especially fun would be if the entire lift hill and drop were enclosed creating a dark drop experience.
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